Pilgway Studio presents 3D-Coat 4.5 featuring Physically Based Rendering (PBR) and texturing with Smart Materials http://3dcoat.com/. Kiev, May 28, 2015 Pilgway Studios is glad to announce 3D-Coat 4.5 is officially released and available for download now! This particular update has taken us a while to deliver, but we made sure to include a whole LOT of new, great features to make 3D-Coat a more versatile and powerful 3D painting and digital sculpting tool.
3D-COAT 4.9.65 License Key + Patch {2020 Tested} full. free download
3D-COAT 4.9.65 Crack is one of the most sophisticated applications that have all the tools you need to take your 3D ideas from digital clay blocks to produce detailed, ready-made organic or hard surface models, fully textured or hard textured. When other applications in this market segment tend to specialize in a specific task, such as digital sculpture or texture painting, 3DCoat provides high-end capabilities in various tasks in the asset creation pipeline. These include sculpture, retopology, UV editing, PBR texture paint, and rendering. It can, therefore, be called 3D texturing software and 3D texture painting software and 3D sculpture programs and retopology software and UV mapping software and 3D rendering software all combined. In short, 3D-COAT Full Version eliminates the need to buy (and study) certain specialty software titles, which are relatively expensive, by bundling all production tools into a single affordable application.
Who is 3D-COAT 4.9.65 designed for?
- Tools integrated into 3D-Coat allow users to perform:
- High-End, Production-level Sculpting
- Voxel Modeling (for extremely fast, flexible, and topology free) construction, and Poly-Modeling (Retopo tools have integrated Polymodeling features including Primitives and Kitbash models).
- Create/Edit UV maps
- Create beautiful hand-painted textures or utilize the PBR Smart Materials library to quickly create photorealistic materials for your models.
- Retopologize like a boss, with class-leading Auto-Retopo or Manual Retopology tools.
- Render still images or movies or turntable sequence with 3DCoat’s default GPU render engine. There is also a basic integration with Pixar’s Renderman (requires a Renderman Commercial or free Non-Commercial license).
3D-COAT 4.9.65 Key Features:
- Microvertex, Per-pixel or Ptex painting approaches
- Realtime Physically Based Rendering viewport with HDRL
- Smart Materials with easy set-up options
- Multiple paint Layers. Popular blending modes. Layer groups
- Tight interaction with Photoshop
- Texture size up to 16k
- Fast Ambient Occlusion and Curvature map calculation
- Rich toolset for all kind of painting tasks, and more.
- No topological constraints, sculpt as you would with Clay.
- Complex boolean operations, fast kitbashing workflow.
- Adaptive dynamic tesselation (Live Clay).
- Dozens of fast and fluid sculpting brushes.
- Boolean operations with crisp edges.
- 3D printing export wizard.
- Auto-retopology (AUTOPO) with user-defined edge loops.
- Fast and easy-to-use manual Retopo tools.
- Possibility to import reference mesh for retopologization.
- Use your current low-poly mesh as your retopo mesh.
- Retopo groups with color palette for better management.
- Advanced baking settings dialog.
- Professional toolset for creating and editing UV-sets.
- Native Global Uniform (GU) unwrapping algorithm.
- Multiple UV-sets support and management.
- Support ABF, LSCM, and Planar unwrapping algorithms.
- Individual islands tweaking.
- Lastly, it is fast, easy, and fun to use.
What’s new in 3D-COAT 4.9?
Paint room:
- Possibility of resolution-independent texture locking over the layer. Importing or calculation of normal map, occlusion, the cavity will lock the layer. The texture will be saved to disk. As soon as you change the resolution, the locked texture will be used instead of the current layer state resampling. It is very important when you want to paint the materials in low quality of textures and then get high quality at the end.
- Moving smart materials to other folders takes less space in the RMB menu, it is consolidated into a single line with the submenu.
- Support of 16-bit PNG for alphas.
- Edge width correction for Cube mapping, a dedicated settings panel for cube mapping.
Sculpt room:
- The cutOff in a surface mode completely redone. Now the shape of the cut is very uniform and accurate. The depth and backplane limitations produce an accurate sharp cut. Soft booleans supported (see image).
- Soft booleans for all primitives, volumes merging, cutoff.
- List of ghosted, isolated volumes stored into scene file (3B).
- Much more stable and powerful Geometry->Close holes.
- Automatic closing the objects before the voxelization.
- Store pose selection to layer, picking pose selection from the layer. Works similar (to some degree) to poly groups.
- Load/Save option for noise.
- Correct brushing on the edge of the mesh (blob effect decreased a lot).
- Pose tool angle snapping problem fixed.
UV/Retopo room:
- Sharp edges support in the Retopo Room. Baking, import/export support.
- Context-sensitive RMB menu in the retopo room is especially helpful in the “Select” tool for low-poly modeling.
- In UV settings you may control the default unwrapping method.
- Extrude-like tools in the retopo room are more convenient and intuitive, similar to other 3d editors.
- The unwrap method “To stripe” has been polished and set as default within the “Unwrap” command to be used when applicable. This method unwraps strips of quads into accurate and straight lines. Unwrap detects such cases automatically.
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New curves (enable in Preferences -> Show beta tools):
- Edge for all curve modifiers can be customized in a really rich way.
- A truly rich set of curves modifiers (RMB over the curve).
General changes:
- Possibility to relocate 3DCoat’s data folder in the Edit menu.
- Support for language correction. Press F2 to correct any text in UI. You may also add new language support within the UI and translate any UI elements.
- Automatic zipping of scenes. It is disabled by default, enable it in preferences to use.
- Create alphas from 3D models updated – fast preview rendering (previously it was software rendering), so high-poly meshes allowed there.
- Image files recognized not by an extension (that may be wrong) but by signatures. It prevents multiple user errors. Sometimes files downloaded from the internet have the wrong extensions.
- Correct alpha channel visualization in Paint mode for polygonal models (not voxels/surface!). Polygons sorted from back to front in real-time for correct rendering. It works fast, but if you feel it is slow, you can turn it off in the View menu.
- *.exr added to the list of extensions, acceptable for pen alpha.
- EPS files import corrected.
- Ref images changed.
- ESC closes guides.
- Edit plaсement and paint over ref images are separated into different menu commands to avoid unintentional painting.
- Possibility to show plane only for exact views (option in references droplist).
- FBX support up to FBX 2019.
- Importing multiple 3dcpacks.
3D-COAT 4.9.65 Crack is one of the most sophisticated applications that have all the tools you need to take your 3D ideas from digital clay blocks to produce detailed, ready-made organic or hard surface models, fully textured or hard textured. When other applications in this market segment tend to specialize in a specific task, such as digital sculpture or texture painting, 3DCoat provides high-end capabilities in various tasks in the asset creation pipeline. These include sculpture, retopology, UV editing, PBR texture paint, and rendering. It can, therefore, be called 3D texturing software and 3D texture painting software and 3D sculpture programs and retopology software and UV mapping software and 3D rendering software all combined. In short, 3D-COAT Full Version eliminates the need to buy (and study) certain specialty software titles, which are relatively expensive, by bundling all production tools into a single affordable application.
Who is 3D-COAT 4.9.65 designed for?
- Tools integrated into 3D-Coat allow users to perform:
- High-End, Production-level Sculpting
- Voxel Modeling (for extremely fast, flexible, and topology free) construction, and Poly-Modeling (Retopo tools have integrated Polymodeling features including Primitives and Kitbash models).
- Create/Edit UV maps
- Create beautiful hand-painted textures or utilize the PBR Smart Materials library to quickly create photorealistic materials for your models.
- Retopologize like a boss, with class-leading Auto-Retopo or Manual Retopology tools.
- Render still images or movies or turntable sequence with 3DCoat’s default GPU render engine. There is also a basic integration with Pixar’s Renderman (requires a Renderman Commercial or free Non-Commercial license).
3D-COAT 4.9.65 Key Features:
- Microvertex, Per-pixel or Ptex painting approaches
- Realtime Physically Based Rendering viewport with HDRL
- Smart Materials with easy set-up options
- Multiple paint Layers. Popular blending modes. Layer groups
- Tight interaction with Photoshop
- Texture size up to 16k
- Fast Ambient Occlusion and Curvature map calculation
- Rich toolset for all kind of painting tasks, and more.
- No topological constraints, sculpt as you would with Clay.
- Complex boolean operations, fast kitbashing workflow.
- Adaptive dynamic tesselation (Live Clay).
- Dozens of fast and fluid sculpting brushes.
- Boolean operations with crisp edges.
- 3D printing export wizard.
- Auto-retopology (AUTOPO) with user-defined edge loops.
- Fast and easy-to-use manual Retopo tools.
- Possibility to import reference mesh for retopologization.
- Use your current low-poly mesh as your retopo mesh.
- Retopo groups with color palette for better management.
- Advanced baking settings dialog.
- Professional toolset for creating and editing UV-sets.
- Native Global Uniform (GU) unwrapping algorithm.
- Multiple UV-sets support and management.
- Support ABF, LSCM, and Planar unwrapping algorithms.
- Individual islands tweaking.
- Lastly, it is fast, easy, and fun to use.
What’s new in 3D-COAT 4.9?
Paint room:
- Possibility of resolution-independent texture locking over the layer. Importing or calculation of normal map, occlusion, the cavity will lock the layer. The texture will be saved to disk. As soon as you change the resolution, the locked texture will be used instead of the current layer state resampling. It is very important when you want to paint the materials in low quality of textures and then get high quality at the end.
- Moving smart materials to other folders takes less space in the RMB menu, it is consolidated into a single line with the submenu.
- Support of 16-bit PNG for alphas.
- Edge width correction for Cube mapping, a dedicated settings panel for cube mapping.
Sculpt room:
- The cutOff in a surface mode completely redone. Now the shape of the cut is very uniform and accurate. The depth and backplane limitations produce an accurate sharp cut. Soft booleans supported (see image).
- Soft booleans for all primitives, volumes merging, cutoff.
- List of ghosted, isolated volumes stored into scene file (3B).
- Much more stable and powerful Geometry->Close holes.
- Automatic closing the objects before the voxelization.
- Store pose selection to layer, picking pose selection from the layer. Works similar (to some degree) to poly groups.
- Load/Save option for noise.
- Correct brushing on the edge of the mesh (blob effect decreased a lot).
- Pose tool angle snapping problem fixed.
UV/Retopo room:
- Sharp edges support in the Retopo Room. Baking, import/export support.
- Context-sensitive RMB menu in the retopo room is especially helpful in the “Select” tool for low-poly modeling.
- In UV settings you may control the default unwrapping method.
- Extrude-like tools in the retopo room are more convenient and intuitive, similar to other 3d editors.
- The unwrap method “To stripe” has been polished and set as default within the “Unwrap” command to be used when applicable. This method unwraps strips of quads into accurate and straight lines. Unwrap detects such cases automatically.
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New curves (enable in Preferences -> Show beta tools):
- Edge for all curve modifiers can be customized in a really rich way.
- A truly rich set of curves modifiers (RMB over the curve).
General changes:
- Possibility to relocate 3DCoat’s data folder in the Edit menu.
- Support for language correction. Press F2 to correct any text in UI. You may also add new language support within the UI and translate any UI elements.
- Automatic zipping of scenes. It is disabled by default, enable it in preferences to use.
- Create alphas from 3D models updated – fast preview rendering (previously it was software rendering), so high-poly meshes allowed there.
- Image files recognized not by an extension (that may be wrong) but by signatures. It prevents multiple user errors. Sometimes files downloaded from the internet have the wrong extensions.
- Correct alpha channel visualization in Paint mode for polygonal models (not voxels/surface!). Polygons sorted from back to front in real-time for correct rendering. It works fast, but if you feel it is slow, you can turn it off in the View menu.
- *.exr added to the list of extensions, acceptable for pen alpha.
- EPS files import corrected.
- Ref images changed.
- ESC closes guides.
- Edit plaсement and paint over ref images are separated into different menu commands to avoid unintentional painting.
- Possibility to show plane only for exact views (option in references droplist).
- FBX support up to FBX 2019.
- Importing multiple 3dcpacks.
Screenshot:
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How to install & activate?
3d Coat 4.5 Crack Download
- Disconnect from the internet (Recommended).
- Extract and install 3D-COAT 4.9.65 by using setup.
- After the installation, don’t run the program or exit if running.
- Copy all the crack files to the installation directory and replace them.
- It’s done, Enjoy 3D-COAT 4.9.65 Full Version.
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